BIONIC COMMANDO

Overview:
– Estimated trophy difficulty: 6.8/10
– Offline: 50
– Online: 0
– Approximate amount of time to Platinum: 25 hours
– Minimum number of playthroughs needed: 1
– Number of missable trophies: 2
– Glitched trophies: 0
– Do cheat codes disable trophies: No cheat codes available

Introduction:
Bionic Commando is one of those games you will either love or you will hate. The game basically relies on how proficiently you can utilize the swing mechanic as well as your ability to survive a gunfight with multiple enemies. You have to be able to think fast and always realize where the nearest pole/building/etc is so you can get out of a sticky situation if necessary. Many of the fights require you to be a little cautious and plan out your strategy rather than just rushing in gun blazing. If you have patience and follow a guide for the collectibles this platinum isn’t bad, but without those two things you could be in for a long grind. The difficulty trophies stack too, so if you beat the game on commando it will also unlock the trophy for beating the game on hard.

**** This platinum can be had in one playthrough, but I would highly recommend splitting it up into two playthroughs. I will give a walkthrough of how to do it each way though. ****

Two Playthrough Method:
Step #1 – The 2 C’s: Challenges and Collectibles (Easy difficulty)
Most of the trophies in this game are rewarded for simply completing in game challenges. These can range from killing 10 of the basic enemies to killing 5 enemies with a single grenade. They are all pretty straight forward in terms of realizing what you have to do, but a few of them can be challenging to find a proper opportunity to complete them. There is a great guide on the sister site (Challenge Guide – Xbox360Achievements.org) that should be very useful when trying to go for the challenges. It will tell you exactly what every challenge requires, some tips to completing it, and what it unlocks when you do.

Two of the challenges that may challenge some people require you to kill 5 grunts with a single grenade and kill 5 grunts with a single death from above. Both will be explained in the guide below.

Aside from completing all of the challenges the only other thing you should be worried about during this playthrough is getting all of the collectibles. There are 150 collectibles throughout the game and each level lets you know how many more collectibles you need to find in that level. I found two guides that were very helpful in finding all of the collectibles. The first one (Bionic Commando Collectibles FAQ/guide – IGN FAQs) has very detailed descriptions of where to find each collectible and should help you find most of them. If you have problems finding any of them you can use the second guide (Bionic Commando Guide) which has screen shots of each collectible. When used together you should have no problem finding any of the collectibles.

 

**** It is very important to realize that once you finish a level you cannot go back and get those collectibles. There is a level select option but when you play using chapter select trophies are disabled. For this reason you should make sure that you have completed the level collectibles challenge before you finish a level. Since getting all of the collectibles is a challenge as well you can miss 2 trophies just by missing 1 collectible and this will require you to start all over again. ****


You can do this playthrough on any difficulty you want but I recommend going for an easier difficulty. I did this playthrough on hard and there were a few challenges that caused a little bit of trouble for me. Some challenges require you to bait the grunts into position and this can be made harder at higher difficulties.

Step #2 – Going Commando
Now that you have all of the challenges and collectibles you should only have a few trophies left depending on what difficulty you played on the first run. This second playthrough will require you to simply beat the game on commando difficulty without worrying about anything else. This can be tricky for some but if you have already beat it once you should have a good enough feel for the game now to blow through it rather easily.

When going through on this difficulty the key is to be as patient as possible. You will take much more damage on the lower levels so always know where your quickest exit is in any battle. You can usually just swing around when your screen turns red until you heal so as soon as you start taking massive damage get out of the battle and wait out the healing process. Also be sure to save your grenades and heavy artillery for the biomech battles. They will expose their weak spots much less frequently so having grenades on hand to stun them makes them much easier to defeat.

One Playthrough Method:
Unless you are a highly experienced gamer that is willing to sit through frustration I would highly recommend you don’t go for the platinum in one playthrough. If you decide to do this then make sure you start the game on Commando difficulty your first time through. Follow the first step of the two-playthrough walkthrough above and make sure you don’t miss any of the challenges or collectibles. It can be done but it is much harder to complete the challenges on the harder difficulties. It is also much more frustrating when you get through a tricky battle only to die getting a collectible and have to start all over.

Kill Related Trophies/Challenges

– Grunts –
Blood Trial
Complete “Blood Trial” challenge

Challenge: Kill 10 ‘Grunts’.
Method: See ‘Nemesis

Slayer
Complete “Slayer” challenge

Challenge: Kill 25 ‘Grunts’.
Method: See ‘Nemesis

Nemesis
Complete “Nemesis” challenge

Challenge: Kill 350 ‘Grunts’.
Method: There are hundreds of ‘Grunts’ littered throughout the game. You should have no problems obtaining this trophy as long as you do not skip large hordes of enemies. If killing every single enemy throughout the game, you will obtain the Trophy well before the game reaches its finale.

– Biomechs –
Fair Fight!
Complete “Fair Fight!” challenge

Challenge: Defeat 1 ‘Biomech’.
Method: See ‘Biomech Sweeper

Cracker
Complete “Cracker” challenge

Challenge: Defeat 5 ‘Biomechs’.
Method: See ‘Biomech Sweeper

Biomech Sweeper
Complete “Biomech Sweeper” challenge

Challenge: Defeat 15 ‘Biomechs’.
Method: There are about 18-20 ‘Biomechs’ throughout the game and most of them you cannot skip so you should be able to obtain this trophy without any problems. ‘Biomechs’ can be taken out using weapons but the most efficient and ammo-conserving way to defeat them is to use DFA (Death From Above) to stun them, then proceed to Zip Kick them from behind.

The Bold Approach!
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Hit 1 ‘Biomech’ with a single Death From Above.
Method: All you must do is land one DFA on a ‘Biomech’. All that is required is a single hit, you do not have to defeat the ‘Biomech’.

Worthy Foe
Complete “Worthy Foe” challenge

Challenge: Defeat three ‘Biomechs’ in Hand-to-Hand combat.
Method: While going after the ‘Biomech Sweeper’ trophy, you must defeat three of the fifteen ‘Biomechs’ using Hand-to-Hand. Simply defeating three of them using the Zip Kick method will unlock this trophy. This is easiest done in the early levels as the later levels become tougher and will result in you defeating ‘Biomechs’ with weapons.

Come Out and Play
Complete “Come Out and Play” challenge

Challenge: Finish off a ‘Biomech’ with an Adrenaline Finishing Move.
Method: This trophy can only be obtained once you have reached ‘Fissure – Three’. Damage a ‘Biomech’ to near death then grapple behind it and press TRIANGLE + CIRCLE for an Adrenaline Finishing Move.

– Polycrafts –
Torn Into Pieces
Complete “Torn Into Pieces” challenge

Challenge: Destroy 1 Polycraft whilst in the air.
Method: To defeat a ‘Polycraft’ in air simply grapple onto it then use Zip Kick.

Anti Air Measures!
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Destroy 1 ‘Polycraft’.
Method: See ‘Poly Cruncher

Poly Cruncher
Complete “Poly Cruncher” challenge

Challenge: Destroy 10 ‘Polycrafts’.
Method: Much like the ‘Biomechs’, ‘Polycrafts’ are littered throughout the game and are usually unavoidable. It is best to defeat everyone you encounter just in case however. To defeat them, find somewhere in which to swing back and forth to generate speed. The ‘Polycrafts’ like to attack from far away so you’ll need to swing towards them then quickly grapple on them and Zip Kick. If that fails, weapons work as well to defeat them.

Spence is in the Air
Complete “Spence is in the Air” challenge

Challenge: Finish off a Polycraft with an Adrenaline Finishing move.
Method: Exactly like the ‘Biomech’ Adrenaline method, simply damage the ‘Polycraft’ to near death, grapple onto it, then press TRIANGLE + CIRCLE.

Weapon Related Trophies/Challenges

– Any Weapon –
Close Up
Complete “Close Up” challenge

Challenge: Kill 1 ‘Grunt’ whilst zoomed in.
Method: Click the RIGHT ANALOG STICK (R3) to zoom in then fire. It does not need to be a headshot, just kill whilst zoomed.

Headshot Bonanza
Complete “Headshot Bonanza” challenge

Challenge: Kill 50 ‘Grunts’ with headshots.
Method: While going after ‘Nemesis’, ensure that 50 of the 350 kills are headshots. This is easiest done with the ‘Tungsten’ (Pistol). Zoom in and aim for the head.

– Grenades –
Kaboom
Complete “Kaboom” challenge

Challenge: Kill 1 ‘Grunt’ using a grenade.
Method: Switch to the grenade and toss it as if you were firing a normal weapon. Kill one ‘Grunt’ with it.

The Turn
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Kill 4 ‘Grunts’ with one grenade.
Method: This one can be a little tricky as you need 4 ‘Grunts’ to gather near one another. After hacking the relay in ‘Ascension City Downtown Five’, head through the tunnel and 5 ‘Grunts’ should be waiting on the other end. Let them gather then toss in the center of them. The blast radius should be large enough to hit them all.

The River
Complete “The River” challenge

Challenge: Kill 5 ‘Grunts’ with one grenade.
Method: Much like ‘The Turn’, you will need to have a group of 5 ‘Grunts’ gathered together before tossing. There are many places to do this, however, the first is in ‘Trent Industrial District Two’. After remembering how to use the ‘Punch-Up’ ability, equip a grenade and swing down the hall as fast as you can. 7 ‘Grunts’ will come running at you and if you toss at the right time (just as they turn the corner and can see you), you should be able to hit them all. I would recommend that if you do not achieve it, to purposely die and respawn.

– Melee –
Kick In The Back
Complete “Kick In The Back” challenge

Challenge: Perform 2 ‘Zip Kicks’.
Method: This will come easily. Just perform the ‘Zip Kicks’ on the ‘Biomechs’ by pressing L2 to lock on, then X to jump, and X again to ‘Zip Kick’.

Hand-to-Hand
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Kill 1 ‘Grunt’ in Hand-to-Hand combat.
Method: See ‘Feel the Beat, Y’all!

Jabber Man
Complete “Jabber Man” challenge

Challenge: Kill 10 ‘Grunts’ in Hand-to-Hand combat.
Method: See ‘Feel the Beat, Y’all!

Feel the Beat, Y’all!
Complete “Feel the Beat, Y’all!” challenge

Challenge: Kill 30 ‘Grunts’ in Hand-to-Hand combat.
Method: When ever you see a lone ‘Grunt’, simply run up to them and finish them off with TRIANGLE or CIRCLE. I suggest lone ‘Grunt’ as the damage it causes alone won’t take you down, a group however will have you down stat.

– Hiker –
Two Hit Wonder
Complete “Two Hit Wonder” challenge

Challenge: Kill 2 ‘Grunts’ with one shot using the ‘Hiker’.
Method: You will need two grunts to stand side by side before firing off your ‘Hiker’. The ‘Hiker’ is similar to a shotgun and carries with it a spreadshot so as long as you hit the direct center of the two ‘Grunts’ you should be able to earn it. For a location, I got mine right when I picked up the ‘Hiker’. Swing all the way to the waypoint then climb up the building, looking down you should see 3-4 ‘Grunts’. Zoom in and fire and you should be able to get it, if not, jump down and fire as soon as you land.

Drive-by
Complete “Drive-by” challenge

Challenge: Kill 3 ‘Grunts’ using the ‘Hiker’ whilst swinging.
Method: Grapple onto a roof and while hanging (you do not have to be swinging), kill 3 ‘Grunts’. Note that it does not have to be consecutive, you can kill 1 ‘Grunt’ now, and kill the other two later. You just need a total of 3 ‘Grunts’ downed.

Lead Sprayer
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Kill 30 ‘Grunts’ using the ‘Hiker’.
Method: Simply kill 30 ‘Grunts’ in total using the ‘Hiker’ before the game ends. Every time you find a Hiker, the rule should be 1 bullet per ‘Grunt’. There are many locations in the game that have the ‘Hiker’ how ever they are heavily spaced out so do not worry.

Weapon Related Trophies/Challenges

– Tarantula –
Man Locked Up
Complete “Man Locked Up” challenge

Challenge: Use the lock on ability to kill 1 ‘Grunt’.
Method: The ‘Tarantula’ is a rocket launcher-esc weapon. Simply zoom in and hold R2 until the box around the ‘Grunt’ turns red. Once red, the ‘Tarantula’ has locked on and will travel to the target.

Rocket Man
Complete “Rocket Man” challenge

Challenge: Kill 10 enemies using the ‘Tarantula’.
Method: For this challenge try to look for ‘Grunts’ gathered together. Much like the ‘Hiker’, the rule of thumb should be 1 missile per ‘Grunt’ at the very least. However, since the ‘Tarantula’ is capable of splash damage, firing 1 missile at a group could potential take out 3 or 4.

Air to Surface
Complete “Air to Surface” challenge

Challenge: Use the ‘Tarantula’ to kill 6 enemies whilst swinging.
Method: Like the ‘Hiker’, this can be done over time and requires you just to hang, you do not have to be in a swing motion. I was able to pick this up the second time you get the ‘Tarantula’. You will be required to swing on rooftops submerged in water, when you get to the end and have to enter a building, enter it. Bait 3-5 ‘Grunts’ to follow, then swing out of the building onto a railing. From there simply wait until they come into sight, lock on, and fire.

– Bulldog –
Stroke of Luck
Complete “Stroke of Luck” challenge

Challenge: Kill 1 enemy using the ‘Bulldog’.
Method: Once you acquire the ‘Bulldog’, simply fire at a ‘Grunt’ and kill them.

Explosive Delivery
Complete “Explosive Delivery” challenge

Challenge: Kill 2 ‘Grunts’ with the ‘Bulldog’ while swinging.
Method: Again like the other swinging challenges, kills are culminative and do not require you to be swinging, only hanging.

Let the Dog Out
Complete “Let the Dog Out” challenge

Challenge: Kill 3 ‘Grunts’ with one ‘Bulldog’ shot.
Method: Have 3 ‘Grunts’ gather near one another and shoot directly in-between them. The blast radius should kill them all.

Bulldog’s Eye
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Kill 2 Grunts from 120 metres with one Bulldog Grenade.
Method: This one can be tricky as there is no indicator of how far enemies are. I was able to get this one while in a large cavern after fighting off a ‘Polycraft’. As soon as it goes down, ‘Grunts’ from a far will spawn and wait. Swing to the far most opposite side, climb to the top, and fire. Another location is near the end of the game on the ‘Constructor’ level. Climb to the highest point, look down, and fire.

Skill Related Trophies/Challenges

– Death From Above (DFA) –
Incoming!
Complete “Incoming!” challenge

Challenge: Kill 1 enemy using a ‘Death From Above’ attack.
Method: Punch a ‘Grunt’ using TRIANGLE or CIRCLE until they are almost dead, then swing overtop of them and while in the air press TRIANGLE.

Barrage
Complete “Barrage” challenge

Challenge: Kill 3 enemies at the same time using ‘Death From Above’.
Method: Throughout the game you will find clusters of ‘Grunts’ hanging around each other with conviently placed ledges above them. Damage them as best as you can, proceed to the ledge, and use ‘DFA’.

Shellshock
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Kill 5 enemies at the same time using ‘Death From Above’.
Method: This looks like a daunting challenge but it’s rather easy. Once you enter the ‘Museum’ level, after the cut scene swing to the left top of the staircase. Attach to the ceiling and wait, 5-6 ‘Grunts’ should repel down. As soon as the last lands, activate a ‘DFA’ and mash TRIANGLE + CIRCLE to add adrenaline to the attack. You should land on the bookcase and kill all 5 of them.

– Throw –
Receiving End
Complete “Receiving End” challenge

Challenge: Throw an object at an enemy.
Method: See ‘The Pitcher‘.

The Pinball Effect
Complete “The Pinball Effect” challenge

Challenge: Kill 2 enemies with one throw.
Method: Have 2 ‘Grunts’ gather near one another and toss an object at them. This works best when tossing a car because of its massive size compared to the ‘Grunts’.

Pull!
Complete “Pull!” challenge

Challenge: Kill an airborne enemy with a throw attack.
Method: After you obtain the ‘Throw’ ability, while fighting a ‘Polycraft’ damage it until it’s near death then toss something at it.

The Pitcher
Complete “The Pitcher” challenge

Challenge: Kill 50 enemies with throw attacks.
Method: To throw and object press L2 to grab onto it, TRIANGLE to kite it into the air, then CIRCLE to throw it. Defeat 50 enemies with throws. Keep in mind that you can use bodies as throwable objects as well.

Skill Related Trophies/Challenges

– Whip Spin –
Whoo-paah!
Complete “Whoo-paah!” challenge

Challenge: Kill 1 ‘Grunt’ using the ‘Whip Spin’.
Method: As soon as you obtain ‘Whip Spin’, use it immediately to kill 1 ‘Grunt’. ‘Whip Spin’ can be activated by pressing TRIANGLE + CIRCLE.

**** ‘Whip Spin’ is able to travel through bookcases, columns, and walls. This is not part of the ability, just a design flaw on the developer’s part. ****

Lash Out
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Kill 4 ‘Grunts’ with one ‘Whip Spin’.
Method: In ‘Ascension City Park Two’ there will be a long hallway filled with numerous amounts of ‘Grunts’. Swing down to lure 6-7 ‘Grunts’ then return back to the top where you started. Allow the ‘Grunts’ to gather near each other then drop down and use ‘Whip Spin’.

Crowd Control
Complete “Crowd Control” challenge

Challenge: Kill 6 ‘Grunts’ with one ‘Whip Spin’.
Method: The method for obtaining ‘Lash Out’ can also be used here, however, if you are unable to obtain it then there is another location. Shortly after the previous location you will be outside. You should be able to see a bridge with 1 ‘Grunt’ on it. Kill him. This will cause a flurry of other ‘Grunts’ to gather. Head back and hide. As soon as you see 6 ‘Grunts’, swing over and use ‘Whip Spin’ to take them all out. Don’t worry if you’re on a different level as them or there are objects/cliffs in the way, ‘Whip Spin’ will travel through them all.

Whip ‘Em Good
Complete “Whip ‘Em Good” challenge

Challenge: Kill 50 ‘Grunts’ using the ‘Whip Spin’ skill.
Method: This will come over time. Simply when ever you have full adrenaline and are near a group of ‘Grunts’, activate it using TRIANGLE + CIRCLE.

– Kite –
Go To Heaven
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Use the ‘Kite’ ability on a ‘Grunt’ and kill him in the air.
Method: See ‘Shoot ‘Em Up!‘.

Down To Earth
Complete “Down To Earth” challenge

Challenge: ‘Kite’ a ‘Grunt’ and pull him down on another ‘Grunt’.
Method: This requires 2 ‘Grunts’ in the same area. Grab onto a ‘Grunt’ using L2, ‘Kite’ them into the air by pressing TRIANGLE, and then toss them at the other ‘Grunt’ using CIRCLE. The ‘Grunt’ that is used as the ‘Kite’ can be alive or dead.

Shoot ‘Em Up!
Complete “Shoot ‘Em Up!” challenge

Challenge: Kill 15 ‘Grunts’ by killing them in the air using the ‘Kite’ ability.
Method: Kite a live ‘Grunt’ into the air then shoot them with what ever weapon you have equipped. This is best done with only 1 ‘Grunt’ in the area as you are left extremely vulnerable while kiting them.

– Wire –
Leap Up!
Complete “Leap Up!” challenge

Challenge: Perform a ‘Leap Up’.
Method: This will be one of the first Trophies that you unlock. Simply press L2 on a wall to grab it, then press X to jump into the air and X once more to ‘Leap Up’.

Reel In
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Reel in 3 times.
Method: While hanging you have the option to ‘Reel’ in. Press X to ‘Reel’ in.

First Swing
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Perform a swing.
Method: See ‘Speed Swinger‘.

Swinger
Complete “Swinger” challenge

Challenge: Complete 3 consecutive swings.
Method: See ‘Speed Swinger‘.

Speed Swinger
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Complete 5 consecutive swings.
Method: Swinging is absolutely essential in mastering the game. The key to swinging is to build moment and not freak out. As long as you do not touch any flooring, the consecutive swings will be counting. For instance, you can swing to one object, stop, scan for the next, restart the swing, and go.

Monkey Man
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Swing 30 metres or more without touching anything.
Method: The concept is the same as ‘Speed Swinger’, just keep swinging without touching any flooring until it pops up.

Train Block!
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Pull down the train car that is blocking your way.
Method: This challenge is unmissable. In the beginning of the game you will need to pull a train car from the wall. Grab onto it using L2 and repeatedly press CIRCLE to pull it out.

Train Wreck
Complete “Train Wreck” challenge

Challenge: Pull down 3 train cars.
Method: Using the method from ‘Train Block!’, pull 2 more trains. Locations for trains are as followed:

#1 – The first train car cannot be missed as you need to rip it to continue the story.
#2 – The second train car is towards the end of the “Ascension City Downtown – Three” level, it’s above you as you are moving along the raised highway.
#3 – On Ascension City Downtown – Four, you will enter a monorail station at the top of this station you will find the third train car.
#4 – Also on Downtown Four you will find a train car just after crossing the mines above three Grunts.
#5, 6, 7 – On the level Trent Industrial District – Three, as you start the level there will be three train cars to your left.
#8 – On the level Ascension City Downtown – Eight – At the start of the level on your left as you climb out of the hole.
#9 – On the level Saint’s End Station once you enter the large cavern with the mines running through the centre, head to the upper level to find a train car.

Misc. Trophies/Challenges

– Bosses –
Out of the Bush
Complete “Out of the Bush” challenge

Challenge: Destroy the ‘Buraq’.
Method: Defeat the ‘Buraq’ (aircraft-esc boss) using the ‘Tarantula’ which will drop down from Missile pods. Lock-on to all the areas of the ‘Buraq’ before firing, simply locking on to one area will not work. You will also have to fight ‘Polycrafts’ during the fight in order to continue.

Can you dig it?
Complete “Can you dig it?” challenge

Challenge: Defeat the ‘Mohole’.
Method: The ‘Mohole’ is a long worm-esc creature. In order to defeat it you must wait for it to charge its attack. While doing so, it’s ‘eye’ will become vulnunerable to damage, simply attack with a weapon or throw a car at it to damage it.

Once damaged enough, the ‘Mohole’ will fall over and begin to regenerate health. While down, attach to its ‘eye’ and a small mini game will proceed requiring you to use a ‘DFA’ attack combined with adrenaline (TRIANGLE + CIRCLE).

Next repeat as before except this time the ‘Mohole’ will stand straight into the air and charge for a radial attack. You’ll need to time your jumps in order to avoid the radial attacks that come in waves of 3 or 4 consecutively.

The Constructor
*no trophy is rewarded for this challenge, but it must be completed*

Challenge: Defeat the ‘Constructor’.
Method: See ‘Choke on that‘.

Choke on that
Kill Groeder – Kill him for good

Challenge: Same as ‘The Constructor’
Method: Firstly you’ll need to destroy the 3 cooling units on the level before advancing to ‘Groeder’. Kill everyone then grab onto the panel using L2 then press CIRCLE to destroy the cooling unit.

‘Groeder’ has very easy to dodge attacks that have animations that will warn you ahead of time. The first is a jump attack where he jumps into the air. To counter, before he lands jump into the air and hang as long as you can. The second attack he will dash at you. To counter, use the (useless until now) evade command L1. Once he dashes he will be left vulnerable, use this opportunity to grab onto this back and ‘Zip Kick’ him to death.

– Game Completion –
The Collector
Find all collectibles in the game.

Method: Use the following in any combination. The X360a.org link should be used as the primary list with the IGN guide used for the tough ones that aren’t described as well, not to mention it provides images.

Act 1 – Chapter 1:Ascension City Downtown – One:

#1 – Once you take control of Spencer for the first time, head straight forward through the hole in the wall, turn left and then left again.

#2 – Shortly after killing the second Grunt you will see a staircase straight in front of you. There will be several enemies to your right, ignore them and head up to the top of the stairs and then to the left to find the second collectible.

#3 – Head back down the stairs from #2 towards the area the Grunts were standing in. Head down the stairs. Shortly after reaching the bottom the lights will dim and the building will shake. The collectible is to your right assuming your back is to the stairs.

#4 – After being taught how to zoom in you will cross a long sky bridge with a red floor; the collectible is straight ahead once you enter the next room.

#5 – Shortly after #4 you will reach a second sky bridge, when you reach the other side you will be able to see the collectible to the left of the stairs.

Tutorial:

#6 – Once you reach the point in the tutorial where you are learning about relays turn around, there will be several bars that you can swing on, follow them along and eventually you will reach a point where you will need to drop down, the collectible will be picked up as you fall.

#7 – When you hack the relay for the first time select the “Rip” option from the menu. Now before following your instructions use the bars to your left or right to find the next collectible.

#8 – Hack the relay again but this time select “Death From Above”. The collectible is found by jumping through the hole in the floor. If you miss simply hack the relay and select “Death From Above” for another attempt.

#9 – Hack the relay again, this time select the “Punch Up” option. Before completing your objective turn around, the collectible is above you. Grapple the bar to reach it.

Ascension City Downtown One – Continued:

#10 – You will be told to jump out of the building you are standing in, you should be able to see the collectible below you, jump down don’t worry if you miss the collectible. Now use the Road signs above you to climb up and above the collectible. Once you are standing on the highest sign jump from it to grab the collectible.
Ascension City Downtown – Two:#11 – You will see this collectible in the cut scene as the level starts, simply swing towards it.

#12 – Continue towards your waypoint on your left side there will be a large fire, the collectible is just behind it.

#13 – Immediately after #12 you will jump across a small gap; you can see the collectible above you, near the railway tracks. Swing over and grab the tracks above it, then reel yourself in, then reel yourself back out to grab it.

#14 – Continue on until you encounter two enemy Grunts, kill them both. Above you in the direction of the next waypoint you should able to see the collectible. To get it swing onto the railway, grab the very end, build up your speed and then release in the direction of the collectible.

Ascension City Downtown – Three:

#15 – Once you reach the Relay look to your right to see a raised piece of highway, climb up there and you’ll find two Grunts. Kill them both and then look above you for another piece of raised highway. Jump up and you should be able to see the collectible in front of you. Swing onto the railway piece and then swing to grab the collectible.

#16 – You will need to pull a train car out of a building to proceed. Once you’ve done this head into the building. Head down a slope and then up a staircase, and you should be able to see the collectible just ahead of you in a kitchen.

#17 – After leaving the building where you found #16 you will drop onto a piece of raised highway; the collectible is below this highway.

#18 – Continue towards your waypoint to meet several Grunts, there is a raised piece of highway above this area jump up to it. With your back to the building you came from you should be able to see a large orange structure in front of you, the collectible is on the top. You can swing up to it from here.

#19 – Continue towards your waypoint and you will pass under a train car, pull it down to reveal the final collectible. Attach to and swing from the railway lines to reach it.

Ascension City Downtown – Four:

Note: At the start of the mission you will see the minefield to your right, a collectible is amongst the mines, you will not be able to get it till later, so leave it for now.

#20 – Follow your waypoints and you will end up entering a train station, head up to the top floor to find the collectible to your right.

#21 – After hacking the relay the mines from the beginning of the level will have been disabled. Head back to the starting area of the mission and use the deactivated mines to reach the collectible you saw at the start of the level.

#22 – Return to the location of the Relay, and cross the mines in this area. Once you reach the other side you should be able to see the collectible on the left.

#23 – From #23 continue into the building kill the Grunts below you then cross the large hole. Once you reach the other side you should be able to see a large building straight ahead roughly in the direction of both your next waypoint and the next relay. The collectible is on the roof of this building, to get to it use multiple zip jumps on one of the buildings walls.

#24 – After reaching the second relay and disabling the mines you will be able to reach this collectible by swinging on the mines. First climb up the highway pieces above you, once you reach the top start swinging on the mines. Your target is low down to your left. This is the most difficult to reach collectible so far, fortunately there is a checkpoint just after hacking the relay.

Act 1 – Chapter 2:

Ascension City Downtown – Five:

#25 – Follow your waypoints to reach an indoor area, here you will climb a staircase fight several Grunts, once they are dead head up the next flight of stairs to find the collectible.

#26 – After remembering the Death From Above skill look to your right, there is a building with the Tricell logo on it. The collectible is on top of this building.

#27 – Once you arrive at the relay you can find the collectible over the edge, opposite the side you use to climbed up to this area.

#28 – After hacking the relay a para-drop will be triggered, return through the pipe you used to reach the relay, kill the Grunts. If you look towards the next waypoint you should be able to see the next collectible above and to the right of the mines. To get it you will need to swing out to the third mine on the right, this is the mine that is farthest to the right. From here reel out to the maximum length of your arm. Then release your grip once you’ve built up enough speed. Now quickly grab onto the ground that is to the right and pull yourself back up.

#29 – After going through the long tunnel and being introduced to your first Biomechs turn around and climb up above the tunnel, and then on to the roof of the building.

#30 – After defeating both of the Biomechs look at the building to the right of the entrance to this area. The collectible is just above the sign. Be careful as you attempt to get this collectible as there is heavy radiation just above the collectible.

Ascension City Downtown – Six:#31 – Soon after being told about the Snipers you will need to cross a large pool of water, the collectible is between the buildings on the left just after crossing the water.

#32 – Approach the building that the first sniper is in and climb through the hole in the side, kill him and the second sniper. From the second snipers location continue on through the building, on your left you should be able to see the collectible in the next room. To get it go out the hole in the wall and then through the hole in to the next room.

#33 – Now head back to where you killed the first sniper; just outside you should be able to see a metal structure coming out of the building. Attach to it, reel out as far as you can, build up speed and then jump for the collectible which is straight ahead of you.

#34 – Return to the area where you found #32, cross to the building directly opposite. To your right you should be able to see the next collectible.

#35 – Continue following the waypoint to reach a destroyed highway above the water, the collectible is below this first piece of highway, be careful as you try to collect it as there is a Sniper in the distance who will be taking shots at you.
Trent Industrial District – One:#36 – At the start of the level head right you will soon be stopped by a large amount pool of water, the collectible is in the water, you should be able to see it slightly. Jump in grab the collectible and then quickly pull yourself back out.

#37 – Head to the location of the first Sniper, kill him. To your right you should be able to see the collectible. To get it swing over and grab the pipe right in front of you, reel out, and then jump to grab the collectible.

#38 – Head towards the next Snipers position; from here you should be able to see the next building with a Sniper on it. The collectible is on one of the tiers of this building.

#39 – Continue following your waypoints until you see the Yelena Sniper Rifle get dropped, look to your right (assuming you’re looking at the rifles location) to see another large round building. At the back of this building there is a broken pipe the collectible is inside this pipe.

#40 – This one can be challenging to get, from the building just before getting the sniper rifle. You should be able to see the collectible high above the water. To get it head to the back right of the building, there are pipes running all around the building. Hook onto the corner of these pipes, reel out as far as you can, build up speed, and release just before the blue lines disappear to grab the final collectible on this level.

Trent Industrial District – Two:

#41 – You should be able to see this collectible at the very start of the mission, just up and to your right. Once you’ve climbed into the building climb the boxes on the left side of the room and jump to grab the collectible.

#42 – Continue following your waypoints until you encounter a Biomech, the collectible is above you. To reach it grapple up to the large walkway above, and run around the corner.

#43 – Once you use the Punch Up ability to get out of the building you should be able to see the collectible ahead. You can reach it by swinging on the crane in front of you or if you miss that jump, using the small metal structure on the right side of the tunnel. Be careful if you use the second option as there is high radiation in that area.

Trent Industrial District – Three:

#44 – From the start of the level turn left to see three train cars, the collectible is inside the leftmost one. Swing over to it, rip it down, and grab the collectible.

#45 – Head to the building with the weapon pod, the collectible is on the roof of the adjacent building.

#46 – Follow your objective until you reach a large pool of water, the collectible is on the roof of the building to your left across the water.

#47 – After #46 you will drop down to fight a small group of Grunts and a Sniper, after defeating them follow your waypoint across the water and climb to the top of the building on your left. You can see the collectible floating in the air. To grab it swing on the green girders.

#48 – Shortly after number #47 you will enter a building continue through the building until there is a door on your right, go through this door and the collectible can be found to your right in the corner of the room.

#49 – After retrieving the Black Box, turn around and follow your waypoint, the next collectible is on the roof of the building to your right at the furthest end of the building from your where you found the Black Box.

#50 – This collectible is found in between the four metal beams connecting the buildings just before you reach the Relay. This is also the location where you fight your first two Polycraft. To get it grab onto the underside of any of the four metal beams, build up your speed and then release whilst you are going up and the blue lines are still displayed on screen.

#51 – After hacking the Relay attach to the first mine, and then the second, once you reach the third mine the collectible will be just below you. Reel yourself in and then back out to grab it.

Trent Industrial District – Four:

#52 – Head to the building that is complete underwater except for the roof (a weapon pod will land here a little later) there is a building nearby with a collectible on the roof. To reach it jump onto the small parts of the roof that are sticking out of the water.

#53 – From #52 jump up to the higher level of this roof; from here you should be able to see a bus on the broken highway on the right. The collectible is behind this bus.

#54 – Head to the waypoint and through the building. Once you come out the other side you should be able to see the collectible floating in midair to your right. Use the green girder to swing and jump to grab it. You should kill the enemies in the area before attempting this.

#55 – Head to the Relay don’t hack it just yet. You should be able to see a collectible on the roof of one of the buildings across the water. To get it head back to the building you jumped from to reach #54. Grapple onto the green girder then the use the two gray girders to swing out to the collectible.

#56 – Use the Relay to disable the mines. The collectible is below one of the mines on the right side, swing over to the mine then reel out to grab it.

#57 – Shortly before reaching the end of the mines, you will see a large number of rocks to your right, swing onto them to find the collectible.

Act 1 – Chapter 3:

The Fissure – One:

#58 – Once the level starts begin grappling up either the left or right side of the waterfall, eventually you will see the collectible on a ledge.

#59 – Head towards the waypoint, you need to jump down the large hole in front of you to continue, the collectible is on the left side far down. Jump down and aim for it, if you miss quickly grab the wall climb up above the collectible and jump again. Repeat until your able to grab it.

#60 – Once you reach the floor at the bottom of the hole you jumped down for #59 start heading toward your next waypoint but stay on the right side, keep hugging the right wall and eventually you’ll spot the collectible.

#61 – Continue through the Fissure until you see a waterfall straight ahead. The collectible is on top of the rock that is jutting out from the waterfall.

#62 – Move on past the waterfall and you’ll see the next collectible up ahead. To reach it climb up the wall on your right, and use the rock jutting out to swing and jump to it.

#63 – Once you’ve remembered how to throw objects, turn around and by the first waterfall you pass there are some rocks, pick one of them up and throw it at the breakable wall to reveal the collectible.

The Fissure – Two:#64 – Start moving down the Fissure and you will spot the first collectible high up, Swing to it. This is before you encounter the first Polycraft.

#65 – Shortly after #64 you will be attacked by a Polycraft, destroy it, the collectible is clearly visible on the left side of the Fissure.

#66 – Continue through the Fissure you will fight several Grunts, after defeating them you will see several more parachute in, kill these Grunts. Above you there is a damaged pipe. The collectible is inside this pipe.

#67 – The final collectible for this level is directly in your path as you head towards the next waypoint.

Ascension City Downtown – Seven:

There are no collectibles on this level.

Ascension City Downtown – Eight:

#68 – As the level starts turn around. To the right of the large door is a small tunnel, the collectible is at the end.

#69 – Follow the left side of the tunnel along, you will see the collectible above you, zip up to grab it.

#70 – After defeating a large group of Grunts, you will come across a bus on the left side of the tunnel; the collectible is behind this bus.

FSA Avenue:

#71 – At the start of the level a Sniper will be taking shots at you; this collectible is next to him.

#72 – After defeating the enemies around the area from #71, head down the street towards your waypoint, on the left side of the street there will be an entrance to a train station, go inside, and up the stairs to find the collectible.

#73 – Continue on and you will encounter two Biomechs the collectible is above you on a green girder. Defeat the Biomechs then grab it.

#74 – Right after picking up #73 head right, the collectible is behind a truck.

#75 – From #73 location head left, the final collectible is at the end of the road.

The Buraq, Pre-Fight:

#76 – At the start of the level turn to the right. There is a large tower in front of you, climb to the second level and the first collectible will be on your right.

#77 – This collectible is on the opposite side of the tower to #76. To get it you will need to swing off of either of the two girders that are extending out of the building.

Act 2 – Chapter 1:

The Fissure – Three:

#78 – Shortly into the level you will see the Constructor which will deploy a large number of drones, fight them off. The collectible is floating in the air. Use the large rock bridge to swing and reach the collectible.

#79 – Now head to the weapon drop. The collectible is to the left of the fire you can see on the right hand side, in the opposite direction to the waypoint.

#80 – Now head back to the tunnel you used to access this area, look out across the Fissure to see a destroyed tunnel. The collectible is inside this tunnel.

Saint’s End Station:

#81 – This one is right at the start of the level, head forward from your starting position and hug the left wall, and you should spot the collectible on the left side.

#82 – Kill the Grunts that are nearby after #82, then head to the right side of the platform (opposite direction to the waypoint). The collectible is on a platform far below you.

#83 – Continue through the train station and you will enter a room with a minefield through the center and two platforms to your left. Head for the lower of the two platforms to find the collectible next to a train car.

#84 – After hacking the Relay turn around and head right, the collectible is at the end of the short tunnel.

#85 – Return to the relay and look off the edge towards the mines, far below you is the next collectible. To get it jump down to the lower level closest to the collectible. There is a mine just above it, grab onto the mine. You can’t reel out far enough to grab the collectible so instead start swinging slowly. Once you start to move in the collectibles direction let go, you should grab it and have moved far enough forward to be able to grab the ledge in front of you.

The Fissure – Four:#86 – At the start of the level walk out of the tunnel you start in. Then turn around and climb on top of the tunnel to find the collectible.

#87 – Continue following your waypoints, eventually you will reach an area with a small crane blocking your path, the Relay you are heading to will be straight ahead. The collectible is to your right behind some blue barrels.

#88 – You can see this collectible from where you found #87. To get it simply swing over.

#89 – After hacking the Relay head towards your next waypoint to find a minefield. This collectible is above the minefield. To reach it grapple up to the ceiling on the right side and swing out. Be careful in this area as there is high radiation.

#90 – This collectible is underneath one of the mines on the way to the next waypoint. Attach yourself to the mine and then reel in.

Ascension City Park – One:

#91 – As soon as the mission starts start climbing up the right hand side of the cave, you will find the collectible near the top of the cave.

#92 – Follow you waypoint out into the park and continue until you reach a large lake. The collectible is high up right in front of you. It can be difficult to see as it is nearly the same shade of blue as the sky. To get it head to the right side and climb up as high as you can, there is a tree branch here that you can grapple onto and swing from to reach the collectible.

#93 – Head back to the start of this area, where you first arrived at the lake. Move to the left side and hug the wall to reach a pair of dead bodies and this collectible.

#94 – From #93 jump down to the lower level, the collectible is above you just under the branch of a tree. Grab the branch to swing to the collectible.

#95 – Continue towards your waypoint until you are attacked by two Biomechs, defeat them. Now with your back to the road, the collectible is on your right.

#96 – Now from the location you fought the two Biomechs head to the right side of the road, the collectible is inside the tunnel.

#97 – The final collectible is underneath the supports holding the road up.

Avenue of Heroes:

#98 – Walk out of the tunnel at the beginning of the level and you will be able to see the collectible to your left. Swing out to it.

#99 – After the cut scene plays near the statues. Find the statue that is now only a pair of legs, behind this statue is the collectible.

#100 – Continue on to the next waypoint, you will pass by a destroyed archway. Climb to the top to find the collectible.

#101 – Once you reach the building look up, the collectible is visible on the next floor, climb up and jump to get it.

Ascension City Park – Two:

#102 – At the start of the level walk forward and you will see the collectible on top of an elevator.

#103 – From #102 drop down into the long hallway. The collectible is about half way down the hallway on the ceiling. Get underneath it then zip up to it.

#104 – Continue on after hacking the Relay and you will come to a bridge, cross the bridge and defeat the enemies. There is a small building here the collectible is behind this building near some rocks.

#105 – Follow the waypoint until you are attacked by three Biomechs, defeat them. With the door that you are meant to leave through to your back the collectible is to your left over the edge in a small pipe by the water.

#106 – From the pipe where you found #105 look to your right, you should be able to see the final collectible on some rocks.

Act 2 – Chapter 2:

Ascension City Garden:

#107 – As the level starts turn around, the collectible is at the end of the room.

#108 – Continue following your waypoints to reach a large room covered in Snipers. Kill all of the Snipers than head back to where you entered the room, climb up as high as you can above the entrance, turn around. You should be able to see the collectible on your left in the distance. Swing over to it.

#109 – Continue on and you will encounter a Lancer Biomech, defeat him. The collectible is underneath the platform that the Relay sits on.

#110 – Continue past the Relay and drop down to the lower level, there is a small bridge crossing the water here. The collectible is underneath the bridge.

#111 – You will encounter two Lancer Biomechs after you defeat them search the second floor for the collectible.

Ascension City Park – Three:

#112 – From the start of the level hug the left side of the area as you head towards the waypoint. You should see the collectible shortly before the Snipers start taking shots.

#113 – After dealing with the Snipers head down to the weapon pod. From here head into the little stream and follow it along away from the weapon pod. You should see the collectible behind some rocks on your right.

#114 – Climb up to the roof of the building some of the Snipers were firing from to find this collectible.

#115 – Hack the Relay to disable the mines. The collectible is underneath one of the mines, attach to the mine and then reel out.

#116 – Continue towards the next Relay keep an eye on your right side. Eventually you will go past some very large rocks; the collectible is at the very top.

#117 – After Hacking the second relay turn around. In front of you there are some ledges you can climb, do so. Once on top follow the path to find the final collectible.

Ascension City Park – Four:#118 – Head forward from the starting point and head left to find the first collectible.

#119 – Follow your waypoints until you reach a road once you do head left to find the collectible.

#120 – From #119 keep moving forward along the rocks to find the collectible.

#121 – Follow your waypoints towards the Federal Archives, on the way you will see a large pillar the collectible is on the top.

#122 – After #121 head over to the left side of this area and use one of the trees to swing yourself onto or over the leftmost wall. There are some rocks here with the collectible on top.

Federal Archives:

#123 – Straight ahead of you as you start the level is another pillar; the collectible is at the top.

#124 – This collectible is near the ceiling further into the room, you should be able to see it from the top of the pillar. Attach to the ceiling above it and reel out to grab it.

The Mohole:

#125 – From the start climb out of the hole you start in and then hug the right side of the area until you see the collectible behind a rock.

#126 – Shortly after #125 you will find a raised highway kill the two Grunts than swing under the highway to find the collectible on a small platform on the left side.

#127 – Run to the end of the highway where the Grunts were to find a green girder. You should be able to see the collectible just beyond. Attach to the girder build up speed then release to grab the collectible.

Act 2 – Chapter 3:

Port Anderson – One:

#128 – Proceed down the tunnel until you pass by a truck, this is not long before you encounter the Biomech. The collectible is behind the truck.

#129 – Continue on defeat the Grunts and the Biomech and continue down the tunnel. You will encounter a large group of Grunts kill them all. At the first opportunity turn right, the collectible is round this corner.

#130 – Proceed to the next section of the tunnel after #129, turn left as soon as you can, the collectible is on the ceiling behind a sign to your right.

Port Anderson – Two:

#131 – As soon as the level starts climb the very large archway in front of you, the collectible is at the top.

#132 – You will need to cross the roofs of several buildings to reach your next waypoint, the collectible is on one of these roofs.

#133 – Continue towards the waypoint until you are attacked by a total of three Air Force Biomechs, defeat them all. The collectible is high in the sky above the area where the three Biomechs attacked. To reach it swing on the large pipe nearby.

#134 – Once you reach the Anti-Air Turret you should be able to see a structure nearby, the collectible is behind this building.

#135 – After disabling the Anti-Air Turret and hacking the Relay you will find yourself back inside the warehouse you came through earlier. Continue through the warehouse until you reach the exit to the other side. Now turn around there is a small ledge above you to the right. Climb up to find the collectible.

#136 – After disabling the second Anti-Air Turret and hacking the second Relay you will need to cross another minefield. Once you get to the other side you will land on a building with a hole in the roof. Do not jump down instead head to the far end of the building and look over the edge to your right. The collectible is floating on some wreckage in the water.

Port Anderson – Three:

#137 – Pull yourself out of the hole at the start of the level. The collectible is on the machinery on the right side of the room.

#138 – Continue on and you will be attacked by a Polycraft, destroy it. Follow your way points until you arrive at a section with four large broken pipes. The collectible is high up above one of the pipes, swing on the highest pipe to get it.

#139 – After #138 you will need to jump onto a bridge across the water. On your right there will be a large part of the bridge climb to the top to find the collectible.

#140 – After hacking the Relay you will need to cross the mines. As you do look to the left to see several large round buildings the collectible is on the second of these building at the back.

#141 – Cross the reminder of the mines and climb up to the higher level. You will be attacked by two Biomechs, several Grunts, and a few Snipers. The collectible is on the right side of this area. You will need to grapple the pipe closest to it and swing to grab it.

#142 – Follow your waypoint into the building and then out the other side. Turn to your left and climb the side of the building to find the collectible on the roof.

#143 – As you enter this area you will notice that there are multiple circular buildings with pipes connecting them to each other. The collectible can be found on the top of the largest of these buildings, which is on the far right most side as you enter the area.

Act 3:The Buraq Armada:

There are no collectibles on this level.

Ash City:

#144 – The collectible is high above you as you start the level. To reach it climb out of the hole you started in. Head in the direction of the waypoint and use the lamp post here to swing for the collectible.

Note: There is a red platform that you will see once you pass through the tunnel do NOT stand on it until you pick up #145, if you do you will miss the collectible.

#145 – This collectible is behind the rocks near the red platform.

The Constructor:

#146 – At the start of the level turn around, you will see a red structure that has the collectible on the top.

#147 – Underneath the structure where you picked up #146 is a very large hole; the collectible is on the left side of this hole. To grab it you will need to jump from a small platform beside the collectible.

The Vault:

#148 – From the first set of weapon pods look to your left, you will need to climb the cliffs here to find the collectible.

#149 – Head to the second set of weapon pods and turn right, the collectible is behind the rocks here.

#150 – Head to the White Matrix doors; the collectible is under one of the boxes use your Kite ability to move the box.

Bionically Challenged
Complete all challenges in the game.

Method: Just follow this guide, mark off all challenges that have been completed, and be cautious. Remember, you cannot go back to re-do challenges and challenges do not save unless you reach a checkpoint.

I got Hard
Finish the game in Hard mode.

Method: See ‘End Game

I went Commando
Finish the game in Commando mode.

Method: See ‘End Game

End Game
Complete the final mission

Method: Follow the guide, follow the roadmap, and be patient. During the game you’ll get extremely mad but do not fear, others have felt the same pain. Just be calm and get through what ever you can, take breaks often and don’t stress.

– Platinum –
Go-Go Bionic!
Complete all other Bionic Commando Trophies

Method: Obtain all other trophies in the game to unlock this one. Good luck, you’ll need it!

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