HALO WARS 2

Resultado de imagem para HALO WARS 2

VISÃO GERAL

– Estimated achievement difficulty: 6/10
– Offline: 44/57 [800]
– Online: 13/57 [200]
– Approximate amount of time to 1000: 70+ Hours
– Minimum number of playthroughs needed: 1 [Mission Select is available]
– Missable achievements: None [Mission Select is available]
– Does difficulty affect achievements: Yes (Some achievements must be done on Legendary)
– Unobtainable/glitched achievements: 1 Glitchy [“Short-term commitment“]
– Extra equipment needed: None

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INTRODUÇÃO

After twenty-eight years drifting in space, the crew of the Spirit of Fire have been awoken to a new threat in the galaxy: The Banished, a Covenant faction led by a war-torn Brute known as Atriox. The long awaited Halo Wars 2 explores a narrative of survival against impossible odds, all of which happens through real-time, strategic gameplay.

YOUTUBE

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PASSO A PASSO

Campaign Playthrough #1 (Easy or Normal Difficulty):

The first playthrough of the Campaign should be tackled on either Easy or Normal so that you can familiarize yourself with the general gameplay mechanics and the mission objectives themselves. As you work through the Campaign, you will unlock an achievement for completing each of the twelve missions and then “This war is over” for completing the Campaign altogether. During this playthrough, you should also focus on completing Bonus Objectives in order to earn “A little bit extra” and “A lot extra.” In addition to this, it may be wise to work on collecting all the Skulls, too. Skulls are earned for completing Primary, Optional, and Bonus Objectives; collecting your first will unlock “Alas, poor Yorick,” collecting half will unlock “Morbid curiosities,” and collecting all fifteen will unlock “Collecting a dream.” Lastly, you should notice that after every mission, you are awards a medal (Bronze, Silver, or Gold) based on your performance in that particular mission. There are two achievements related to earning a gold medal on all twelve missions: “Gold rush” and “Palmer’s Pure Gold.” These achievements are significantly easier to obtain while playing on Easy with the Nightmare Skull activated, so once you unlock that Skull, feel free to replay missions at any point to knock out these gold medal achievements.

Campaign Playthrough #2 (Legendary Difficulty):

Now that you’ve experienced the Campaign and have knocked out some of the more basic Campaign-related achievements, you should set your next playthrough on the Legendary difficulty setting. While some missions (particularly Missions 8 and 11) will prove to be overly difficult, playing on Legendary shouldn’t be too much of a problem if you use tactics that worked well on Easy/Normal. What’s more, you can even activate some of the player-strengthening Skulls to help make things easier. Once you’ve completed all twelve Campaign missions on Legendary, “The hard fight” and “Surviving the long war” will unlock. If you missed a few Bonus Objectives or Skulls on your first playthrough, try to work on them here!

Co-Op Tasks:

Fortunately, there are only three Co-Op achievements in the game: “Two heads are better than one,” “Comrades in arms,” and “Two heads are better than none.” The first of these will require you to complete any Campaign mission cooperatively; the second of these achievements asks that you earn a gold medal on a Campaign mission while playing on Legendary with a Co-Op partner; the third achievement tasks you and a friend with beating the AI (2 or more) in a Skirmish match on any difficulty.

Multiplayer:

A bulk of the remaining achievements are related to the three Multiplayer modes: online matchmaking, Skirmishes, Blitz. Let’s start with matchmaking. Right off the bat, completing your first online match will unlock “First steps,” completing a match as all six Leaders will unlock “The Scrappy Six,” and killing a developer or someone who has killed a developer will unlock “The hand that feeds.”

Next, there are two achievements specific to Skirmish matches. First, playing a solo match against the AI will unlock “Natural intelligence.” Second, beating the AI on Legendary after recycling your base at the start of the match will unlock “You’ve got a case of the Birley.” There are also four achievements that can be unlocked in either match-made games or Skirmish matches. These achievements are: “The rank and file,” “The tribe,” “Spare Change,” and “Big Spender.”

Moving on, there are a number of achievements related to Blitz Mode, such as “Duellist” for winning your first Blitz match, “Card shark” for completing 25 Blitz matches, “All or nothing” for playing all twelve cards in your deck in a single game, and “Full house” for completing a Blitz match as each of the six Leaders. There are also achievements for gathering 150 Energy Crates in Blitz matches and playing 777 cards in Blitz matches. As far as Blitz Firefight goes, there are achievements for beating Wave 10 and Wave 25, scoring 500,000 points, and achieving the highest possibly kill streak.

Last but not least are the achievements that span all three Multiplayer modes: “Trash compactor,” “Flyswatter,” “Meat grinder,” “Space Healer,” and “Overkill.” These achievements are earned for destroying 100 vehicles with anti-vehicle Units, destroying 100 air Units with anti-air Units, killing 100 infantry with anti-infantry Units, casting 100 Healing Leader Powers, and destroying 500 Units with Leader Powers.

Daily & Weekly Challenges / Mop-Up:

At this point, all that should remain are the four Daily/Weekly Challenge achievements. Making the most of the day is earned for completing three Daily Challenges in a single and “A strong showing for the week” is earned for completing all three Weekly Challenges in a single week. As for “Short-term commitment” and “Long-term commitment,” these are earned for completing one Daily Challenge for each day of a week and completing one Weekly Challenge for each week of a month. Lastly, you may have already knocked the Tutorials out before even starting the Campaign, but if you have not, make sure to complete the Basic Tutorial, Advanced Tutorial, and Blitz Tutorial for an additional three achievements. If there are any achievements you may have missed by this point, such as Campaign Bonus Objectives, gold medals, or Skulls, go ahead and jump back into the missions that need to be wrapped up.

Conclusion:

Halo Wars 2 is not a difficult completion by any means, but it will test your commitment given the milestone-stone based Multiplayer achievements and Daily/Weekly Challenge achievements that task you with coming back to the game each day and every week. Narratively, the Campaign ends in a rather abrupt fashion, begging the question as to what will become of the Spirit of Fire and the Banished. Beyond this wonder and disappointment, though, is a game that ultimately plays extremely well, offers hours upon hours of content, and boasts a creative and diverse achievement list for the truest of Halo fans.

GUIA DE CONQUISTAS

This war is over 30
Complete the Campaign

Refer below to “Surviving the long war” for more information.

It just keeps going 30
Beat wave 25 in Blitz Firefight

This achievement is best done with at least one Co-Op partner, but it can definitely be done solo if additional player assistance is not available. This solution will assume there are two players in the match; should you be playing alone, follow the same methodology below and make sure you are playing with Atriox as your Leader.

First thing is first: one player will be playing with Atriox and the other with Captain Cutter. A heavy-hitting, vehicle-based deck for either leader is key for this method. Decks can be modified under the “Decks” tab in the Blitz menu. Please refer below for recommended deck builds before moving onto the actual strategy involved.

Atriox

  • Hunters
  • Locust
  • Assault Elites
  • Engineer
  • Reaver
  • Ironclad Hunters
  • Marauder
  • Prowling Reaver
  • Wraith
  • Blisterback
  • Ironclad Wraith
  • Scarab Assault

Captain Cutter

  • Cyclops
  • Wolverine
  • Nightingale
  • Warthog
  • Hornet
  • Veteran Cyclops
  • Archer Missiles
  • Kodiak
  • Scorpion
  • Trooper Hornet
  • Vulture
  • Close Air Support

With these two decks readied, start the match. Once player control is gained, one player should move to Zone B and the other to Zone C. The strategy that follows is quite simple provided you draw the appropriate cards to pull it off. Remember: you can recycle cards for 5 Energy at any time.

  1. Place Kodiak and Blisterback Units on the ridge between Zone B and Zone C.
  2. Place Engineer and Nightingale Units on the ridge so they can support/heal your artillery Units.
  3. Place Reavers and Wolverines at Zone C.
  4. Place Scorpions, Wraiths, Hunters, and Cyclopses at Zone B.
  5. Place Locusts at the edge of the ridge in between both zones, closer to Zone B.
  6. Spread Hornets and Vultures out between Zone B and Zone C.
  7. Spread out any additional Units such as Warthogs, Marauders, and Elites between Zone B and Zone C.

Now that you understand where each kind of Unit should be placed, it’s important to know why there are set up this way.

The enemies will often attack Zone B from the west (coming from Zone A) or the north (coming from their spawn point). The artillery Units are extremely useful from the ridge as they usually wipe out most of the AI before they can really become a threat to Zone B. In the event they do make an overly aggressive push from either direction, the vehicular firepower placed at Zone B should keep the enemy at bay quite easily. The Engineers and Nightingales supporting your artillery Units are also key here. Typically, your artillery Units should never succumb to destruction due to the constant healing provided.

Often, the enemies will try moving to Zone C as well. The artillery, as well as the Hornets and Vultures placed along the ridge, will combat the enemy infantry and vehicles moving to Zone C, while the Reavers and Wolverines help combat any Air Units.

It’s very important to note that during the match, players need to focus on destroying Energy Pods and collecting their Energy Crates. Energy is the only way you can play your cards. It’s recommended to use the more mobile Ground Units (Marauders, Assault Elites, Warthogs, and Reavers) to move around the map and collect Energy on the tailend of each Wave and in between Waves as well. If anything, only one player should focus on collecting Energy while the other player should focus their attention on making sure things run smoothly at Zones B and C.

Overall, there isn’t much else to explain about this strategy. To recap, Zone B is heavily guarded by powerful vehicular firepower, Zone C is guarded with just enough firepower to combat enemy forces that slip in, and the ridge in between both Zones is packed with both artillery and Air Units that generally destroy just about anything the enemy tries to throw at you before it even becomes a real threat.

After clearing Wave 25, which won’t be that bad using the setup outlined above, the achievement will unlock for both players in the match. If a visual representation of this strategy is preferred, please check out the video below, provided by UntilTammaroYT.

Wake up 10
Complete The Signal

Story-related, cannot be missed.

This achievement will unlock after completing the Prologue.

A history of decimation 10
Complete A New Enemy

Story-related, cannot be missed.

This achievement will unlock after completing Mission 2, “A New Enemy.”

Dominated 10
Complete Ascension

Story-related, cannot be missed.

This achievement will unlock after completing Mission 3, “Ascension.”

Guerilla tactics 10
Complete One Three Zero

Story-related, cannot be missed.

This achievement will unlock after completing Mission 4, “One Three Zero.”

Stirring the pot 10
Complete The Cartographer

Story-related, cannot be missed.

This achievement will unlock after completing Mission 5, “The Cartographer.”

All travel is suspended 10
Complete Lights Out

Story-related, cannot be missed.

This achievement will unlock after completing Mission 6, “Lights Out.”

Behind enemy lines 10
Complete From the Deep

Story-related, cannot be missed.

This achievement will unlock after completing Mission 7, “From the Deep.”

The setup … 10
Complete Hold the Line

Story-related, cannot be missed.

This achievement will unlock after completing Mission 8, “Hold the Line.”

And the knockout punch 10
Complete Under the Dark

Story-related, cannot be missed.

This achievement will unlock after completing Mission 9, “Under the Dark.”

Fifth floor: Tools, Guns, Super Weapons 10
Complete The Foundry

Story-related, cannot be missed.

This achievement will unlock after completing Mission 10, “Fifth floor: Tools, Guns, Super Weapons.”

Sentinel size matters 10
Complete The Halo

Story-related, cannot be missed.

This achievement will unlock after completing Mission 11, “The Halo.”

Last stop, this town 10
Complete Last Stand

Story-related, cannot be missed.

This achievement will unlock after completing Mission 12, “Last Stand.”

Learn the ropes 10
Complete the Basic standalone tutorial

Accessed via the “Tutorials” tab on the Main Menu, the Basic tutorial will introduce players to the most simplest of gameplay mechanics such as movement, base building, and Unit/Class identification. It shouldn’t take any longer than five or ten minutes to finish this tutorial and unlock the achievement.

Know the ropes 10
Complete the Advanced standalone tutorial

Accessed via the “Tutorials” tab on the Main Menu, the Advanced tutorial will introduce players to more robust gameplay mechanics such as attacking/defending, advanced Unit building, and world interactions. It shouldn’t take any longer than five or ten minutes to finish this tutorial and unlock the achievement.

Two heads are better than one 10
Complete a mission in co-op

Unfortunately, there is no Co-Op Campaign matchmaking in Halo Wars 2. You will need to manually invite a player on your friend’s list into your Campaign lobby before attempting this achievement. Once you do have a partner, though, choose any mission of your liking and finish it together (difficulty does not matter)!

Once you have successfully finished a Campaign mission with a Co-Op partner, the achievement will unlock for both players.

The hard fight 40
Complete the Campaign on Heroic

Refer below to “Surviving the long war” for more information.

Surviving the long war 60
Complete the Campaign on Legendary

This achievement will unlock once all twelve missions of the Campaign have been successfully completed on either a Solo or Co-Op Legendary playthrough (mission select is fine, too). As you can imagine, the Legendary difficulty will increase the AI’s health and damage output, and they will generally play much more aggressively altogether. One of the best pieces of advice to keep in mind when playing on Legendary is to rely on a strong defense any all times; in our experience, fortifying bases with turrets is key and Hornets are an extremely reliable Unit to build (when possible), as are Snipers and Marines with the “Grenade Throw” upgrade.

If you have collected the various player-strengthening Skulls prior to playing a mission on Legendary, feel free to activate them in the pre-mission lobby as to make thing easier. The best Skulls to use on a Legendary playthrough are:

  • Pain Train
  • Bountiful Harvest
  • Emperor
  • Total Annihilation
  • Firestarter
  • Things That Go Boom
  • Sugar Cookies

Overall, completing the entire Campaign on Legendary won’t be an easy task, but the ability to use Skulls to strengthen your Units and gameplay should be a significant help in making otherwise difficult feat more manageable. Make sure you are utilizing the manual save function as often as possible, too; when you get past a tricky section of a mission, make a save as to avoid having to replay some of the mission if things go wrong.

Once all the twelve missions have been completed on the Legendary difficulty setting, this achievement will be yours.

Palmer’s Pure Gold 30
Earn a gold medal on every mission (except Prologue) on any difficulty

In Halo Wars 2, every mission objective you complete, whether it’s Primary, Optional, or a Bonus, will net you a few thousand points to your overall mission score. On top of this, your overall performance (how many Units you lose during the mission) and speed of mission completion will largely impact your overall score, too. Finally, activating specific Skulls that increase the difficulty of gameplay, such as Pestilence, Sickness, and Nightmare, will also impact your score.

Every mission has three medals: Bronze, Silver, and Gold. For the purposes of this achievement, you will need to obtain a gold medal on every mission except the Prologue, The Signal. There is no “one way” to get this done. Some gold medals may come naturally during a Normal playthrough with no skulls activated. Sometimes, so long as you complete a few Optional and Bonus Objectives along the way, the gold medal will be yours. It’s also worth noting that gold medals obtained in Co-Op playthroughs count towards this achievement. Again, there are numerous ways to go about it.

All in all, if you need to return to a mission after your initial playthrough, play it on Easy and make sure the Nightmare Skull is activated. Despite the low difficulty, this Skull will usually always net you enough points to snag a gold medal.

Once you have obtained a gold medal in all eleven missions outlined above, this achievement will finally unlock.

Gold rush 20
Earn a gold medal on any mission (except Prologue) on any difficulty

Refer above to “Palmer’s Pure Gold” for more information.

Lone Wolf 40
Complete any mission (except The Signal) solo on Legendary with all skulls activated

This achievement is best done on Mission 2, A New Enemy, but can only be attempted after collecting all fifteen skulls for the “Collecting a dream” achievement.

In the Campaign lobby, select Mission 2, A New Enemy, turn on all fifteen skulls, and then make sure the difficulty is set to Legendary. When the mission starts, move all of your Units to the first enemy camp and take them out. You will receive additional Units after clearing out the camp. Make strategic use of the Kodiaks you are provided soon after by moving your Infantry Units forward to clear the Fog of War. This will allow your Kodiaks to fire artillery at the AI’s minibase. With the minibase destroyed, move forward to assault the larger base at the bottom of the hill. Keep in mind that you will receive reinforcements whenever you lose Units.

Once you’re given access to build a base, do so immediately and begin building turrets as to protect it from potential enemy assaults. Construct one Generator at your base and then fill the remaining plots with Supply Pads. When you’re set with the construction, move your Units to the eastern edge of the valley and attack the enemy base in the northeast. Once it is destroyed, you can build your own and construct additional Supply Pads here, too. Make sure to build turrets for defense!

With two bases under your control, allow yourself to sit still for a few minutes as to stockpile Supplies and Power. During this time, make sure to size up your army (Marines and Hellbringers alike)! It’s worth noting that you will have two Warthogs during this mission; whenever they are destroyed, they are replaced.

After four or five minutes, head out to the final base on the ridge in the north, taking the eastern path up there (it’s much safer to take this route as opposed to attacking from the southwest). It may be a wise idea to set your Global Rally Point Flag near this base during the assault so that any and all new Units you construct will automatically join the battle.

It may take some time, but after destroying the final Banished base, Decimus will appear. Focus all of your Units’ firepower on the Brute Warlord and make sure to avoid the orbital strikes when he calls it in. Eventually, you will defeat the Brute and he will retreat, bringing the mission to a close.

The achievement will finally unlock upon successfully completing the mission, provided you were playing on Legendary and had all fifteen skulls activated.

Comrades in arms 20
Earn a gold medal on any mission (except Prologue) in Co-op on Legendary

Refer above to “Palmer’s Pure Gold” for more information.

As is evident here, though, this achievement must be done in a Co-Op playthrough of a mission on the Legendary difficulty.

A little bit extra 10
Complete half of the Campaign bonus objectives

Refer below to “A lot extra” for more information.

A lot extra 20
Complete all the Campaign bonus objectives

Alongside Primary and Optional Objectives, each of the twelve missions in the game have anywhere from one to four Bonus Objectives worth completing. Typically, Bonus Objectives involve tasks that require a little more mettle and skill, asking you to perform feats that you normally wouldn’t consider while playing through a mission.

Like Primary and Optional Objectives, though, Bonus Objectives will pop-up on your screen once they are available to begin working on. Additionally, pressing during a mission will open up the Objectives Menu, allowing you to track progress as you make your way through a mission.

Alas, poor Yorick! 10
Collect a Skull

Refer below to “Collecting a dream” for more information.

Morbid curiosities 20
Collect half of the Skulls

Refer below to “Collecting a dream” for more information.

Collecting a dream 30
Collect all the Skulls

As is tradition in the Halo games, Skulls are back as a collectible in Halo Wars 2. There are fifteen in total and they are awarded for completing specific Primary Objectives, Optional Objectives, or unmarked tasks throughout all of the missions in the game with the exception of the Prologue, The Signal.

Collecting your first Skull will unlock “Alas, poor Yorick!;” collecting half of the Skulls will unlock “Morbid curiosities;” collecting all fifteen will yield “Collecting a dream.” Please see below for a text-based guide on how to obtain the Skull(s) for each mission.

Mission 2: A New Enemy

  • Skull: Grunt Birthday Party
  • How to Unlock: Capture Four of Decimus’ Power Nodes
    • After building your base, four Power Nodes will be shown around the map, indicated by an energy bolt icon. Move your Infantry Units to each of the Nodes to capture them. Make sure to do this before carrying on with the Primary Objective.

Mission 3: Ascension

  • Skull: Paintball
  • How to Unlock: Destroy the Banished base
    • After building your base, begin building a large army of Hornets and Cyclopses. Once you’re set, head north, beyond Capture Node B, and you will find the Banished base. Do not capture any of the Capture Nodes until after destroying the base (just so that you are not running against the clock).
  • Skull: Pain Train
  • How to Unlock: Destroy the hidden facility’s four structures
    • After building your base, take three or four Hornets and move them to the darkened island south of your base. Here, you will find a hidden Banished base with a few Infantry Units. Use your Hornets to destroy the enemies and the four structures of the base.

Mission 4: One Three Zero

  • Skull: Bountiful Harvest
  • How to Unlock: Don’t let any of the four prison squads die
    • During this mission, Alice will be required to rescue four squads of prisoners, the first half of which are Hellbringers, the second half of which are Warthog Units and Cyclopses. Try to keep the Hellbringers in the rear while you focus on controlling/moving Alice throughout the mission. Once your entire squadron reaches the comms building, move your Hellbringers and Warthogs behind the building. Now move Alice and one Cyclops into one of the two garrisons in front of the building and move the other two Cyclopses into the other garrison. Hold out like this until extraction arrives, making sure none of the Cyclopses or Units behind the building die.

Mission 5: The Cartographer

  • Skull: Emperor
  • How to Unlock: Destroy both minibases in the central chamber
    • After powering down and passing through the energy barrier, you may notice that in the northern end of the chamber, on both the eastern and western edges, are Banished minibases. Make sure to destroy both bases before moving on with the Primary Objective.

Mission 6: Lights Out

  • Skull: Pestilence
  • How to Unlock: Release all 10 UNSC Prisoners
    • You will find your first set of prisoners just north of the mission start. Then, after passing through the portal, you will need to head to the right-hand side of the valley to find three additional cells of prisoners. Make sure to rescue them before moving on with the Primary Objective.

Mission 7: From The Deep

  • Skull: Total Annihilation
  • How to Unlock: Complete the mission without Spartan Alice being downed
    • The best method to employ for this task is to have Alice either hijack a Wraith on the beach or take control of the Scorpion tank on the beach (either works). Make sure Alice is your primary focus throughout the mission; heal her when needed and make sure she doesn’t take the brunt of the enemy’s attacks. When the Scarab shows up at the end of the mission, you should already have a sizable army of Scorpion tanks to accompany Alice in taking it down quickly.

Mission 8: Hold The Line

  • Skull: Sickness
  • How to Unlock: Keep the barricades intact
    • In this mission, you will need to protect the western and eastern barricades; the former of which is just to the left of your base and the latter of which is a little southeast of your base. The best way to ensure they aren’t overwhelmed and destroyed is to build one Anti-Infantry and one Anti-Vehicle turret at each barricade and then place at least three or four Hornets just ahead of the barricade as the “first line of defense.” It’s recommended to try doing this on a low difficulty, as the enemy forces become increasingly difficult to keep at bay past the fifteen minute mark.
  • Skull: Hold The Line
  • How to Unlock: Particle Cannon stays above 50 percent health
    • If you are successful in keeping both barricades intact for the “Sickness” Skull, then you shouldn’t have to worry about this because no enemy Units would have been able to reach the Particle Cannon.

Mission 9: Under The Dark

  • Skull: Things That Make You Go Boom
  • How to Unlock: Eliminate all three Brute Warlords
    • You will come into contact with the first Warlord by moving your Units past the first base you build and down the ridge to the Banished’s base. Provided you stick to the right-hand side of the valley/map once you are in Alice’s segment of the mission, you will encounter the second Warlord on your way to the first Kodiak deployment position. The last Warlord can be confronted by continuing to travel north on this eastern edge of the valley; once you reach the second red energy barrier, he will attack you. While the Warlords have a large amount of health, they should be rather easy to kill with Sniper Units and your Spartans.

Mission 10: The Foundry

  • Skull: Wuv Woo
  • How to Unlock: Keep The Scarab Alive During The Entire Mission
    • Keeping the Scarab alive through the mission shouldn’t be too much of an issue if you’re playing on one of the lower difficulties. If you’re playing on Heroic or Legendary, though, make sure the Scarab stays at the rear of your squad so it doesn’t take too much damage. Move slowly at all times and be smart as to when it’s necessary to retreat and heal your Units.
  • Skull: Sugar Cookies
  • How to Unlock: Keep the scarabs health above 25%
    • If you are attempting to unlock the “Wav Woo” Skull in this mission, this will likely mean your Scarab should have no issue staying above 25% of its health. As mentioned, just take the mission and its objectives slowly and keep your Scarab at the rear. Do not rush!

Mission 11: The Halo

  • Skull: After Party
  • How to Unlock: Rescue Bravo Base
    • When the mission starts, you should notice a Power Node just ahead. Capture that Node and then Captain Cutter will inform you of Bravo Base; they are under attack and need your help. Move your Units to Bravo Base and repel the Banished’s assault as quickly as possible.

Mission 12: Last Stand

  • Skull: Nightmare
  • How to Unlock: Keep the Control Room Shield over 50%
    • Since you do not have access to base-building during this mission, you will need to rely on the Units that Captain Cutter periodically provides. To start, make sure to build and upgrades turrets around the edges of the central chamber. Focus on building Anti-Infantry and Anti-Vehicle turrets. Next, you’ll want to make sure each of the four entryways of the chamber are appropriately defended. Split your focuses intelligently; you’ll have access to Hellbringers, Snipers, Spartans, Nightingales, Warthogs, Wolverines, Scorpions…you name it. Spread them out evenly and make use of your Leader Powers as often as possible.
  • Skull: Shadow
  • How to Unlock: Kill the two Brute Warlords and stop their reinforcements
    • Halfway into the mission, you will be informed that Brute Warlords are converging on your position. They will both be displayed on your mini-map, but they don’t necessarily storm your position; rather, they will remain far away, under the cover of the Fog of War, with their army of reinforcements. Once you have a sizable and formidable squadron of mixed units (Snipers, Spartans, Scorpions, Cyclopses, etc.), storm each Warlord’s position to take them and their reinforcements out. Remember to make use of your Leader Powers and the Spartans’ “hijack” ability, too!

The Scrappy Six 20
Complete a Multiplayer match as each of the 6 launch leaders (Matchmaking only)

In order to obtain this achievement, you will need to complete an online match (Deathmatch, Domination, Strongholds) while playing as each of the six leaders. It doesn’t matter if you win or lose; completing the match is sufficient for the purposes of this achievement. The six leaders to choose from when in the pre-game lobby of a multiplayer match are:

UNSC

  • Anders
  • Cutter
  • Isabel

Banished

  • Atriox
  • Decimus
  • Shipmaster

If you have Forge as a leader due to DLC, he doesn’t count. Once you have completed at least one Multiplayer match as each of the six leaders, this achievement will unlock.

NOTE: This achievement can theoretically be stacked with “Full house” since Blitz matches count as match-made games.

First steps 10
Complete a Multiplayer match (Matchmaking only)

This achievement is very simple as it does not involve winning a multiplayer match; completing an online match-made game is sufficient enough. Accessed via the Main Menu under the “Multiplayer” tab, you can choose to play in a variety of gametypes: 3v3 against the AI, 3v3 Strongholds, 3v3 Domination, 1v1 Deathmatch, and 3v3 Deathmatch. Regardless of your choice, simply completing a full match will unlock this achievement.

Natural intelligence 10
Play a Skirmish match alone against only AI opponents (1 or more)

Accessed via the Main Menu under the “Skirmish” tab, Skirmish matches are essentially a custom-match against the AI. You can play on your own, but you can also invite players to your lobby. You can also pre-select the map, AI difficulty/leader, and game settings.

While this achievement will naturally unlock after completing a solo Skirmish match against the AI, win or lose, there is a quicker method to get this. Under the “Game Settings” menu, make these two setting changes:

  • Gametype: Deathmatch
  • Player Defeat on Loss of HQ Timer: 15

Now start the match and once you have player control, recycle your base. All you have to do now is wait fifteen seconds and the match will end, thus unlocking the achievement. Thanks for the tip, Vein 666!

Two heads are better than none 10
Win a Skirmish match with a friend against only AI opponents (2 or more)

First thing’s first: invite a friend or another player into your Skirmish lobby. Once you have at least one other player, set both of the AI’s difficulty level to Easy and make the following game setting changes:

  • Gametype: Domination
  • Fog of War: OFF
  • Starting Supply: 9999
  • Starting Power: 9999

Now start the match and once you and your partner have player control, begin upgrading your bases and building your armies. The main goal here is to capture at least two of the Control Nodes in order to start scoring points. Given that the AI is on the lowest difficulty, you shouldn’t have any issue at all holding both points and repelling the enemy’s attack. The match may take a while, though, so if you want to speed things up, go ahead and capture the third Control Node and press onwards to attack the AIs’ bases. Whether you’re playing at the UNSC or Banished, it’s recommended to storm the AI bases with plenty of Air Units and heavy-hitting, ground-based Vehicle Units.

Once the match ends, you and your partner will both unlock the achievement for defeating the AI.

You’ve got a case of the Birley 20
In a 1v1 Skirmish against Legendary AI, recycle your base in the first 5 minutes and then win

Naturally, this is one of the game’s more difficult Skirmish-based achievements. It will typically take around 30-40+ minutes to defeat the AI on Legendary; however, there’s a very effective method that can ensure your victory over the AI in as little as 6-8 minutes.

To start, head into the Skirmish lobby from the Main Menu and set the map to Sentry. Next, make sure to make these setting changes:

  • Gametype: Deathmatch
  • Player Defeat on Loss of HQ Timer: 15
  • Minibases Count as HQ: OFF
  • Starting Supply: 9999
  • Starting Power: 9999
  • Unit Ability Cooldown: 100%
  • Fog of War: OFF
  • Leader Powers: OFF
  • Skulls: Sugar Cookies & After Party

Now set the AI to Legendary and choose the Shipmaster as their Leader. For the purposes of this method, you’ll want to choose the Captain Cuter as your Leader. Once the match begins, follow these steps:

  1. Queue up the “Mini-Frag Launcher” upgrade and three Jackrabbits at your main base.
  2. Claim every firebase on the map, and the two minibases closest to the AI.
  3. Move the Local Rally Point Flag behind the AI’s HQ.
  4. Queue up the “Support Drone” upgrade at your main base.
  5. Build a Supply Pad on the minibase near the AI’s HQ and queue up 6 Jackrabbits.
  6. Set this minibase’s Local Rally Point Flag behind the AI’s HQ.
  7. Queue up 8-9 Jackrabbits at the minibase in the middle of the map and move its Local Rally Point Flag behind the AI’s HQ.
  8. Upgrade all of the Supply Pads you’ve built thus far.
  9. Queue up 8-9 Jackrabbit at the secondary HQ you’ve built in front of the AI’s HQ and move its Local Rally Point Flag behind the AI’s HQ.
  10. Continue to build and upgrade Supply Pads at all of the minibases around the map.
  11. Using the three bases of which you’ve moved their Local Rally Point Flags, continue to produce Jackrabbits.
  12. Your Jackrabbits will eventually begin to attack the AI’s HQ as they roll towards their Rally Point.
  13. After a minute of attacking the AI’s HQ, recycle your first HQ and send the Scorpion to join your Jackrabbits (the Scoprion is a product of having the “After Party” skull activated).
  14. Claim back your HQ’s plot quickly before the AI takes it.
  15. Continue to produce Jackrabbits (when possible) whenever your Unit count drops below 80/80.

Once the AI’s HQ is destroyed, mop up his remaining Units and the match will end! That’s all there is to it. On average, it should only take about 6-8 minutes to defeat the AI if you follow the strategy outlined above.

The rank and file 10
Recruit or construct 1 of each UNSC unit in Multiplayer or Skirmish (Launch units only)

This achievement will likely come naturally over the number of online matches you play during your time on Halo Wars 2, but it can be done rather quickly in a solo Skirmish match against the AI on Easy. If you prefer to knock this out quickly, head into the Skirmish lobby and make these setting changes:

  • Gametype: Deathmatch
  • Starting Supply: 9999
  • Starting Power: 9999
  • Fog of War: OFF

Now make sure to set the AI’s difficulty to Easy and choose a UNSC Leader. Take note that each UNSC Leader has an exclusive Unit to build, so you will have to redo this twice more to build those two Units at a later time.

When the match starts, begin building a few turrets to act as a proper defense (just in case the enemy attacks you), and then construct and upgrade one Generator and one Supply Pad for additional Supplies and Power. Next, upgrade your Base (the main building) to a Command Center for 1,000 Power (this unlocks Tier 2 Units). Once that is done, upgrade the Command Center to a Headquarters for another 1,500 Power (this unlocks Tier 3 Units).

You’ll then want to construct one of each building: Airpad, Armory, Barracks, Garage. After these have been built, begin constructing one of each Unit from each. You can refer below for a quick checklist of what needs to be constructed for this achievement.

Airpad

  • Hornet
  • Nightingale
  • Vulure

Armory

  • Condor Gunship
  • Douglas-042 (exclusive to Anders)
  • Alice-130 (exclusive to Isabel)
  • Jerome-092 (exclusive to Captain Cutter)

Barracks

  • Hellbringers
  • Sniper
  • Cyclops

Garage

  • Warthog
  • Wolverine
  • Kodiak
  • Scorpion

Headquarters

  • Marines
  • Jackrabbit
  • Protector Sentinel (exclusive to Anders; 2 Leader Points needed – 1 to unlock, 1 to purchase, then you can construct at the HQ)

Once you have constructed all 18 UNSC Units, this achievement will finally unlock.

The tribe 10
Recruit or construct 1 of each Banished unit in Multiplayer or Skirmish (Launch units only)

This achievement will likely come naturally over the number of online matches you play during your time on Halo Wars 2, but it can be done rather quickly in a solo Skirmish match against the AI on Easy. If you prefer to knock this out quickly, head into the Skirmish lobby and make these setting changes:

  • Gametype: Deathmatch
  • Starting Supply: 9999
  • Starting Power: 9999
  • Fog of War: OFF

Now make sure to set the AI’s difficulty to Easy and choose a Banished Leader. Take note that each Banished Leader has an exclusive Unit to build, so you will have to redo this twice more to build those additional Units at a later time.

When the match starts, begin building a few turrets and shields to act as a proper defense (just in case the enemy attacks you), and then construct and upgrade one Extractor and one Harvester for additional Supplies and Power. Next, upgrade your Stronghold (the main building) to a Citadel for 1,000 Power (this unlocks Tier 2 Units). Once that is done, upgrade the Citadel to a Fortress for another 1,500 Power (this unlocks Tier 3 Units).

You’ll then want to construct one of each building: Apex, Foundry, Raid Camp, War Council. After these have been built, begin constructing one of each Unit from each. You can refer below for a quick checklist of what needs to be constructed for this achievement.

Apex

  • Engineer
  • Banshee
  • Shroud
  • Blisterback

Foundry

  • Marauder
  • Reaver
  • Locust
  • Wraith

Fortress

  • Chopper (exclusive to Atriox & Decimus)
  • Ghost (exclusive to Shipmaster)
  • Grunt Squad

Raid Camp

  • Jump Pack Brutes
  • Suicide Grunts
  • Elite Rangers
  • Hunters

War Council

  • Scarab
  • Atriox’s Chosen (exclusive to Atriox)
  • Warlord (exclusive to Decimus)
  • Honor Guard (exclusive to Shipmaster)

Once you have constructed all 19 Banished Units, this achievement will finally unlock.

Trash compactor 20
Destroy 100 vehicles with anti-vehicle units (Multiplayer, Skirmish or Blitz)

This achievement will likely unlock naturally over the course of your time playing the many Multiplayer modes (Skirmish and Blitz included). Check below for the Anti-Vehicle Units you’ll want to use when trying to destroy your enemy’s vehicular Units.

  • Cyclops
  • Hunters

The achievement will unlock after destroying 100 vehicles with the aforementioned Units.

Flyswatter 20
Destroy 100 air units with anti-air units (Multiplayer, Skirmish or Blitz)

This achievement will likely unlock naturally over the course of your time playing the many Multiplayer modes (Skirmish and Blitz included). Check below for the Anti-Air Units you’ll want to use when trying to destroy your enemy’s aircraft.

  • Wolverine
  • Reaver

The achievement will unlock after destroying 100 air-based vehicles with the aforementioned Units.

Meat grinder 20
Kill 100 infantry with anti-infantry units (Multiplayer, Skirmish or Blitz)

This achievement will likely unlock naturally over the course of your time playing the many Multiplayer modes (Skirmish and Blitz included). Check below for the Anti-Infantry Units you’ll want to use when trying to destroy your enemy’s infantry.

  • Hellbringers
  • Snipers
  • Suicide Grunts
  • Elite Rangers

If you wish to speed progress on this achievement, you can play a Skirmish match against the AI on Normal. It doesn’t matter as to which map you play on, but you should be playing a Strongholds match with a Banished leader. During that match, simply spam Suicide Grunts against the AI’s infantry; you’ll be surprised at how much achievement progress you can make within one match alone.

The achievement will unlock after killing 100 infantry with the aforementioned Units.

Spare change 10
Spend 5 Leader Points in Multiplayer or Skirmish

During Multiplayer and Skirmish matches, Leader Points are awarded gradually over time by building and upgrading your bases, capturing Power Nodes, and destroying enemy Units. These Points are represented by a small white circle icon on the top-right of your mini-map.

In order to use a Leader Point, you’ll first need to bring up the Leader Power menu by tapping . Here, you can use your Points to either buy/unlock or upgrade several different Powers such as Restoration Drones, Orbital Strikes, ODST Drops, Glassing Beams, and more.

All in all, this achievement will come naturally during one of your games, so don’t worry about rushing to get this done.

Big Spender 30
Spend 100 Leader Points in Multiplayer or Skirmish

Unlike “Spare change,” this achievement will take a considerable amount of time to unlock given its requirements. In truth, this is going to come naturally the more and more you play Multiplayer and Skirmish matches. That being said, if you do want to grind this out quickly, you should setup a Skirmish match against the AI on Easy, making sure to make the following setting changes:

  • Gametype: Deathmatch
  • Starting Supply: 9999
  • Starting Power: 9999
  • Fog of War: OFF

Start the match and begin building Supply Pads and Generators (or Harvesters and Extractors if playing as the Banished) on every available plot of land around the map. Once they have been constructed, you can then upgrade them and begin building turrets, too. Eventually, you will have a steady stream of Power coming in, which means you can constantly upgrade your turrets over and over again by switching between the Anti-Infantry, Anti-Air, and Anti-Vehicle variants. Each time you upgrade a turret, you will gain credit towards a Leader Point.

Continue this method until you either have no more Leader Powers to unlock/upgrade or the enemy AI destroys your HQ and wins. Again, it’s not necessary to boost this achievement, but it can help speed things up if you’re impatient and don’t want to play online too much.

After spending 100 Leader Points, this achievement will finally unlock.

Space Healer 30
Cast 100 Healing Leader Powers (Multiplayer, Skirmish or Blitz)

This achievement will come naturally over the course of your time playing the many Multiplayer, Skirmish, and Blitz modes. As mentioned before, there is no real reason to grind this out unless you don’t want to get involved with match-made Multiplayer or Blitz games.

So, if you want to grind this out against the AI in a Skirmish match, head into the Skirmish lobby and start a Strongholds game immediately with Captain Cutter as your Leader. There is no need to make any additional setting changes.

Once the match starts, open up the Leader Power menu and use the Restoration Drone ability. Now quit/end the match. When you return to the lobby, start the match again and repeat this process as needed. It may seem questionable, but this method will make it so that you’re technically casting a Healing Leader Power within a minute in a half of each other as opposed to having to wait several minutes of cooldown before being allowed to cast it again in-game.

In the end, regardless of how you go about this achievement, it will finally unlock after casting 100 Healing Leader Powers.

Overkill 30
Destroy 500 units with Leader Powers (Multiplayer, Skirmish or Blitz)

This achievement will come naturally over the course of your time playing the many Multiplayer, Skirmish, and Blitz modes. If, however, you want to grind it out, grab another player and employ the strategy below, as made available by Shadow 00 Fox and Erazor.

Jump into a Skirmish lobby with your partner and set up a 1v1 match (remove any and all AI). Be sure to make the following setting changes:

  • Gametype: Stronghold
  • Starting Supply: 9999
  • Starting Power: 9999
  • Fog of War: OFF

Both players should choose Atriox or Decimus as their leader; the Shipmaster will work, too, in truth.

Now start the match. Each player should capture three Control Points. Make sure the seventh Control Point is left alone. Both players should then begin to construct as many Suicide Grunts as possible and grouping them up in an open area of the map (but separated from each other). Once Player 2 (the Co-Op partner) has maxed out their Units and has them grouped together, Player 1 should use the Glassing Beam Leader Power to kill the Suicide Grunts. Now Player 2 can do the same on Player 1’s squadron of Suicide Grunts.

While you wait for the Leader Power to cool down, build up another army of Suicide Grunts and get them into position. You can then repeat this process over and over again as needed.

After killing 500 Units with Leader Powers, the achievement will finally unlock.

The hand that feeds 20
Kill a unit owned by a developer or someone who has this achievement

This achievement is purely luck-based but it won’t be too difficult to obtain regardless of how late you jump into the online portion of the game. Essentially, this is a viral achievement that is earned for killing someone who already has the achievement (which they likely earned for killing a developer’s unit around the launch week of the game).

Don’t put too much thought into this achievement; just play match-made Multiplayer games and this will come sooner than you can expect.

Making the most of the day 10
Complete 3 Daily Challenges in one day

Daily Challenges are reset at 7pm PST, 10pm EST, or 6am GMT (depending on your time zone). Along with Weekly Challenges, they can be accessed via the Main Menu by opening the “Challenges” tab.

Generally, Daily Challenges are much simpler compared to their Weekly counterpart; they usually consist of winning one match-made game of Deathmatch or Domination, or finishing two match-made games as a specific leader (Cutter, Anders, Shipmaster, etc.). Upon completing a Daily Challenge, re-opening the “Challenges” tab will show that specific one crossed off and replaced by a countdown timer as to when the next Challenge will become available.

Again, these Challenges are fairly easy and shouldn’t take longer than an hour and a half to complete considering they only ask to complete matches under certain constraints, not win them.

A strong showing for the week 10
Complete a set of 3 Weekly Challenges in one week

Weekly Challenges are reset at 7pm PST, 10pm EST, or 6am GMT (depending on your time zone). Along with Daily Challenges, they can be accessed via the Main Menu by opening the “Challenges” tab.

Weekly Challenges are a little more time-consuming and difficult (not too difficult, though). A number of examples of a Weekly Challenge may be to complete twenty match-made games, complete nine matches as a specific leader, or obtain fifty counter-kills in a matchmaking. Upon completing a Weekly Challenge, re-opening the “Challenges” tab will show that specific one crossed off and replaced by a countdown timer as to when the next Challenge will become available.

All in all, you will need to complete all three Weekly Challenges in a single week in order to obtain this achievement.

Short-term commitment 20
Complete at least 1 Daily Challenge each day for a week

This achievement is quite self-explanatory: you will need to complete one of three Daily Challenges each day for a single week. Given this requirement, this achievement may prove to be a a little difficult as you’ll need to make sure to sign-in and play for an hour or two each day. Despite this, Daily Challenges, as mentioned above, are typically simple tasks that can be knocked out fairly quickly. There will almost always be a Daily Challenge for completing two matches as a specific leader. This may be the easiest of them all, since completing a single match of Blitz online will only last around ten minutes or so.

Once you have successfully completed one Daily Challenge for each day of the week for any given week, this achievement will unlock.

NOTE: Since launch, and as February 26th, this achievement is currently glitched and will not unlock even if you have met its requirements. This solution will be updated once a patch solves this issue.

Long-term commitment 30
Complete at least 1 Weekly Challenge each week for a month

Again, this achievement is very self-explanatory: out of the three Weekly Challenges you are given for a week, you must complete at least one of them for four weeks straight.

Weekly Challenges involve a bit more commitment to the online modes of the game but focusing on the easiest of the three provided in a given week shouldn’t be too difficult, especially if you’re lucky enough to draw a more generic Weekly such as, “Complete 9 match-made games as [Leader]. Similarly to what has been covered above in “Short-term commitment,” a single match of Blitz online typically lasts ten minutes, so if you have this Weekly Challenge, focus on using the specified leader in Blitz matches.

Once you have successfully completed one Weekly Challenge for four weeks in a row, this achievement will unlock.

Duellist 10
Win your first Blitz match (Matchmaking only)

Blitz, the card-based, fast-paced, online strategy mode in Halo Wars 2, can be played 1v1, 2v2, or 3v3.

Accessed via the Main Menu by opening the “Blitz” tab, you will be able to inspect/build your card decks and even buy additional Card Packs should it strike your fancy. When building your twelve-card deck, it’s important to choose cards that cover both offensive and defensive capabilities. Once your deck is set, go ahead and find a match of your preferred setup (3v3 is probably the best option for this achievement).

In order to win a match of Blitz, you will need to capture and hold two of three Zones in order to score points; the first team to score 200 points will win the match. During matches, Energy Pods will periodically be dropped around the map. When destroyed, these Pods will spill three Energy Crates. It is extremely important that you and your teammates collect these Energy Crates since cards can only be played with Energy!

In recap, you only need to hold at least two Zones in order to score points. While holding a third Zone increases the rate of point earned, it’s better to focus on fortifying and defending only two. Communicate with your teammates, recycle cards that you don’t need, and play strategically in order to defeat the opposition and unlock the achievement.

Ante-up 10
Complete the Blitz tutorial

Accessed via the “Tutorials” tab in the Blitz Menu, this tutorial will introduce players to the most basic of mechanics for Blitz Mode, such as collecting Energy, using the cards in your deck, and capturing Zones. It shouldn’t take any longer than five or ten minutes to finish this tutorial and unlock the achievement.

Card shark 20
Complete 25 Blitz matches (Matchmaking only)

This achievement is very simple as it does not involve winning Blitz matches; completing matches is sufficient enough. If you want to get this out of the way quickly and don’t mind losing, you can jump into a 1v1 match and simply leave your Units idled at Home Base. Your opponent will likely capture all three Zones during this time and the match will end within three or four minutes.

If you want to win, though, try searching for a 2v2 or 3v3 match and employ the general guidelines outlined in the “Duellist” achievement above. If played out to their fullest, Blitz matches typically take ten to fifteen minutes; it’ll be rare if they take any longer. Once you have completed 25 Blitz matches, the achievement will unlock.

Full house 10
Complete Blitz matches as each of the 6 launch leaders (Matchmaking only)

In order to obtain this achievement, you will need to complete a full, online match of Blitz while playing as each of the six leaders. It doesn’t matter if you win or lose; completing the match is sufficient for the purposes of this achievement. The six leaders to choose from when in the pre-game lobby of a Blitz match are:

UNSC

  • Anders
  • Cutter
  • Isabel

Banished

  • Atriox
  • Decimus
  • Shipmaster

If you have Forge as a leader due to DLC, he doesn’t count. Once you have completed at least one match as each of the six leaders, this achievement will unlock.

All or nothing 10
Play all cards in your deck at least once in a single Blitz match

To start, Blitz decks consist of twelve cards. In-game, you will only draw cards at a time; when you play a card, you draw a new one. Cards are not single-use, though, so you could potentially draw the same card a number of times depending on the luck of the draw.

Overall, this achievement is most likely going to come naturally as you play Blitz matches for all the other Blitz-related achievements in the game. There is no alternative, expedited strategy involved here. Just play Blitz, play your cards, and, if necessary, recycle cards you have already played to increase the chance of a new card appearing in your hand. As soon as you play your twelfth card, the achievement will unlock.

Stacked the chips 10
Gather 150 Energy Crates over any number of Blitz matches

In Blitz matches (Online or Firefight), Energy Pods will be periodically be dropped into the map. If you move any of your units near an Energy Pod, they will begin firing at it until it’s destroyed, revealing three smaller, purple Energy Crates. So long as you have a Ground Unit standing close by, you will automatically collect these three Crates.

In an online game of Blitz, the number of Pods you destroy and Crates you collect will be determined by your playstyle and the opposition. In a game of Blitz Firefight, the enemies will not pay attention to the Energy Pods; they are yours for the taking, provided you can manage destroying/collecting them while defending your zones simultaneously. On average, you will need to destroy 50 Energy Pods and collect its contents (3 Crates per Pod). Once you’ve managed just that, this achievement will unlock.

Jackpot 40
Play 777 total Blitz cards over any number of matches

This achievement can be earned over any and all matches of Blitz, be it online or in the Firefight Mode. Generally, it should come naturally to those who are actively playing Blitz. Depending on the opposition, the cards you draw, and your Energy level, you can play anywhere from 30 to 60+ cards a match.

If you desire to get this quickly, though, it’s recommended to fill your preferred deck with cheap (low Energy) cards and spam them as often as possible while in a solo Firefight match against the AI (don’t do this online as it’ll just disrespect your teammates). If you focus on seeking out Energy Pods and playing cheap cards, you should be able to play a decent amount before the match ends due to the AI capturing more zones than yourself.

Firefighter 10
Beat wave 10 in Blitz Firefight

Refer back to “It just keeps going” for more information.

As a general reminder, however, you should focus on fortifying the ridge in between Zone B and Zone C with Kodiaks/Blisterbacks/Locusts/Engineers/Nightingales, dropping in your Wolverines/Reavers into Zone C, and filling up Zone B with your heavy-hitting cards (Scorpions, Wraiths, Cyclopses, etc.). Also, make sure to ignore Zone A at all times and make use of your more mobile Ground Unites in order to move around the map quickly to collect Energy Crates.

On fire 20
Score 500,000 points in a single Blitz Firefight

Refer back to “It just keeps going” for more information on how to net a score of 500,000 points.

As a general reminder, however, you should focus on fortifying the ridge in between Zone B and Zone C with Kodiaks/Blisterbacks/Locusts/Engineers/Nightingales, dropping in your Wolverines/Reavers into Zone C, and filling up Zone B with your heavy-hitting cards (Scorpions, Wraiths, Cyclopses, etc.). Also, make sure to ignore Zone A at all times and make use of your more mobile Ground Unites in order to move around the map quickly to collect Energy Crates.

Paint it red 10
Achieve the highest possible kill-streak in any Blitz mode

This achievement requires you to get ten kills wishing four seconds of each other (similar to a Killionaire medal in past Halo games). It’s recommended to work on this achievement during a Blitz Firefight match while going for the “It just keeps going” achievement.

If you manage to build a sturdy artillery squadron on the ridge in between Zones B and C (Blisterbacks usually work better than Kodiaks), then you should have no trouble killing the required amount of enemies within four seconds of each other by Wave 10 or 15.

If you’re having some trouble getting this achievement by Wave 15, try to hang in there for a few more rounds; the longer you hold out, the more of a chance you’ll have to call in additional artillery and reach a wave where it’s mostly just Infantry Units, which are much easier to obliterate with artillery as opposed to Air Units or ground-based vehicles.

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